![]() By bonding with enough alien artifacts, depending on how you choose to upgrade the plasma weapon, you’ll be able to recharge your shields, drain power from enemy ships, cloak or even transform with the press of a button. Gaming Minds also built in a neat RPG-element: the Darkstar One can integrate salvaged alien technology into its plasma weapon - a mysterious, upgradeable, super device. Limiting players to these sloppy controls does not make for the best experience when plunged into dangerous territory. While this strategy proves handy, it seems far too clunky. The best way to go about doing this is by using your throttle and creating just enough distance between your opponent and yourself. However, these frustrating controls come into full effect when trying to follow someone or shoot a ship down, which can be incredibly difficult and annoying. One annoyance comes from simply landing your ship in the game’s many trading post It may seem easy enough, but with other ships fighting through the small entranceway this can be incredibly annoying. The controls of the Darkstar One, particularly the steering, are very frustrating. you can find yourself getting caught up in this surprisingly vast game. With the various styles of missions: getting involved in political strife, protecting convoys, hunting down pirates, etc. You have the choice of becoming a ruthless killer, a famous trader or smuggler, a hired gun/mercenary or even a rogue, attacking the same police force that issued you your ship. You can%26rsquo t help but wonder what these guys would do with a Call of Duty-sized budget.Your main character, Kayron, can go several different paths depending on how you play the game. This is a big game with big ideas %26ndash but from a small developer. The plot is decent, but not enough of a motivation. But you%26rsquo ll soon grow weary of the distinct routine the game falls into. ![]() There%26rsquo s fun to be had in creating your own %26lsquo class%26rsquo of ship: giving it fast engines and powerful rear shields for fast-paced cargo container thievery, which makes escaping the space-cops easier, or eschewing weapons for a bulky hull and all-over shields for cargo transport. Upgrading should be your primary motivation, but there%26rsquo s always the niggling thought that all your toil will amount to nothing more than an easier battle ahead, and a bigger credit reward. There%26rsquo s a real sense of progression, and you really do feel the Darkstar evolving as you play.īut the vastness of the play area and the abundance of upgrades feel wasted on such simplistic gameplay and mission structure. Luckily, credits earned from bounties and escorts can be spent on missile bays and system upgrades, which make you faster and stronger. Getting between systems is as easy as mapping the route on your star map and making a hyperspace jump, although you need a faster jump drive to access the darkest corners of space.Īs you progress through the game, your enemies will get bigger, and you%26rsquo ll be going up against cruisers and battleships as well as single fighters. There%26rsquo s a real sense of place, and it all looks surprisingly good, with a slick framerate and gorgeous celestial vistas. Sometimes they%26rsquo ll hail you and you%26rsquo ll find yourself in the midst of a side-mission without even knowing it. In each system you%26rsquo ll see dozens of other craft %26ndash both friendly and non-friendly %26ndash moving through space, all of whom can be hailed and communicated with. The universe in Darkstar One feels alive. Maybe you want to do some mining to earn credits for a new missile launcher? Or hunt down a dangerous bounty? There%26rsquo s a lot to do. You could help the local police clear out pirates, or transport a cargo container through a dangerous sector. The next story mission is always clearly marked, but there is a wealth of optional jobs to distract you. This is an open-world game (or, er, open galaxy), and you can play at your own pace. But you don%26rsquo t have to focus entirely on progressing the story.
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